Starcraft units to scale

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Walling as Zerg A guide on Zerg wall-ins. Include almost all campaign units from WoL, HotS & LotV. tasks of both micro-level unit control and macro-level strategic decision making. Realism: units & buildings scale, movement, speed, stats, costs, supply, etc. Opponent Modeling Under Partial Observability in StarCraft with Deep. Walling as Terran A guide on Terran wall-ins. Make the game more realistic in terms of lore and strategy, while creating new opportunities to improve and expand the gameplay.

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Walling for what these numbers actually mean and how they can be used in games. click on the unit in data editor, the linked actor and. alternativly the models also have a field with scale. find the unit actor, find the field scale and change it to w/e you like ( 0 0 and 1 100 double size 2). Natural Resources & Neutral Buildings Resource you can change the scale of an unit in data editor. Land units cannot walk over that space however, landing or constructing buildings to the left of the add-on is still allowed, otherwise add-ons would never be able to reattach once separated. The negative gap means that add-ons occupy some additional space to the left, beyond its grid, in order to seal the gap between itself and the building. The first four columns are gap sizes: top, left, right, and bottom sides respectively.